please note: the interview was originally in german - so if the english is incorrect, I´m the one to blame.
T.R.Schmidt |
Hello... |
Chris Huelsbeck | In autumn 1990, as far I remember. |
T.R.Schmidt | Who stood behind Kaiko and where are these people working now ? |
Chris Huelsbeck |
Frank Matzke (graphics), Peter Thierolf (programming)
and myself (Sound ;). |
T.R.Schmidt | Who or what was AUDIOS ? |
Chris Huelsbeck | A.U.D.I.O.S stood for "Art Under Design,
Imaginations Of Sound" and was our original company name. We then called Kaiko to life as sub-label. |
T.R.Schmidt | Were ther other releases
then... GemīX Apidya GemīZ ? |
Chris Huelsbeck | There was on more gamel (the Software Manager - ), that was never published in bigger style.. |
T.R.Schmidt | Whose idea was it to use a japanese style and Manga, which was nearly unknown at this time ? |
Chris Huelsbeck | The idea came from Frank, our graphic-artist
(or Art Director ;), who is a big fan of the japanese comic-culture. Additionally the best action- and thinking-gemes to this time in our opinion came from japan. |
T.R.Schmidt | Is it true, that Apidya had a "II" in its name, because there was a japanese game with the same name ? |
Chris Huelsbeck | No, this was a gag to provide for some excitement.... ;) |
T.R.Schmidt | Who owns the rights the rights for the Kaiko-Games today ? |
Chris Huelsbeck | Good question, I can´t answer it certainly.. |
T.R.Schmidt | Since when doesn´t Kaiko exits any more ? |
Chris Huelsbeck | Since ~1995. |
T.R.Schmidt | What was the reason for Kaikos end ? |
Chris Huelsbeck |
1993, the company was deep in the red numbers, what
mainly was because of the bad business-management. The company was at the beginning of of 1993 deeply in the red numbers, which was particularly because of the bad management. None of the 3 original partners was commercially learned, or talented. We then looked for assistance in form of a backer and a commercial support. Instead of helping, finally a well-known German software house dismantled us systematically. I feeled rather used and have thereupon made myself independently. It still lasted to in the middle of 1999, before I finally was able to pay off my debts. |
T.R.Schmidt | Besides: Is there possibly still material (designs, graphics, music etc..) which I could use for the web page ? |
Chris Huelsbeck |
I can possibly make the one or other music file available. Because of
graphics etc. you would perhaps have to mail Frank ... |
T.R.Schmidt | and for the further research: Who could I ask concerning RainbowArts and Loriciel ? |
Chris Huelsbeck |
Unfortunaly there I have only little data. Greetings, |
Here starts the second part of the
interview, I mailed the above to Frank Matzke.
Please note: the answers of Chris Huelsbeck are italic !
T.R.Schmidt | Hello... I´m trying to get some data about kaiko - because until now there´s nothing to be found about it - to put it online. Chris Huelsbeck has already answered many questions, I attached the actual state. Thanks a lot in advance ! I thought out one new question:) Which games (especially japanese) were models for your games ? |
Frank Matzke |
Quite basically were above all many, many of the classical
sega megadrive, pc engine and coin/ops of taito, jaleco, namco, sega,
etc - and otherwise stylistic absolutely the, in the western lands at
that time still very unknown (at least beyond of " captain future "),
animes and mangas ! |
T.R.Schmidt | When was Kaiko foundet ? |
Frank Matzke |
In autumn 1990, as far I remember. right ! ...the first starts in point of APIDYA however are already from spring '90. |
T.R.Schmidt | Who stood behind Kaiko and where are these people working now ? |
Frank Matzke | Frank Matzke (graphics), Peter Thierolf (programming)
and myself (Sound ;). Peter later was co-founder of Neon (Playstation and Gameboy developer) and mainly still is programmer. Frank works as Marketing Manager at Havas Germany (Sierra Online etc.). I emigrated 1998 to california and work there for Factor 5 (as Music Director / componist) |
T.R.Schmidt | Who or what was AUDIOS ? |
Frank Matzke |
A.U.D.I.O.S stood for "Art Under Design, Imaginations
Of Sound" and was our original company name. Peter and Chris both were very audiphile developers,
as we started with the common company the two just had (hopefully that
is the correct name?! -) developed TFMX... somehow the name then lay very
close. |
T.R.Schmidt | Were ther other releases then... GemīX Apidya GemīZ |
Frank Matzke |
Gem´X was the first real
KAIKO-game and was published via DEMONWARE (one of the founders now works
again at NEON)... As NEW BITS ON THE RAM (or similarly) we finished two budget-games: QUIK'N'SILVA and METAL LAW both came to the public over magazines. GEM´Z existed as PC- and Amiga-version. ...and then there was the never-finished playstation-game
(work-)name ELFQUEST... unfortunaly SOFTWARE 2000 stopped the developement
after 1,5 years ! apropos: NINJAS IN SPACE and MISS HONEYBEE were likewise
very responding titles, which unfortunately had to be stopped due to the
lack of perseverance of the main programmers, NINJA was started even twice
! |