Zerocron Joypad Controls Update

Joypad-Controls are now finished, tested with two Xbox controllers. With fallback for older joypads, tested with a logitech playstation2-like-controller. Also, joystick-detection slowdownbug fixed. And for your amusement: I somewhen accidently incremented engine smoke size instead of decreasing it. Looks even more funky in movement.

Zerocron Gamepad Controls

After some betatesting (still not much feedback, though) I´m now working on a more universal gamepad support. It seems older controllers work fine with the existing code, but not Xbox compatible ones. But the Xbox compatible functions don´t support the old joypads – so I guess I have to combine both.

Zerocron Beta

Finally, I think it´s time for a closed beta of Zerocron, or else I´ll get stuck in endlessy tweaking the game. Known things to do: Extro is missing More music would be nice Sound effects and volume need finetuning Bosses may be to easy since my last changes Credit roll is boring and will be replaced Xbox-Controller support missing Highscore leaderboard Known Bugs: Joypad detections slows game down for some seconds after starting Some backgrounds have a display bug at the bottom As an easteregg, I wanted to include the space station of Environmental Station Alpha as a background image, but sadly got no reply by it´s author, Hempuli. So […]

Deluxe Galaga / Warblade

I wasn´t sure if it still was possible to buy Warblade / Deluxe Galaga (see my last post…) or if my money would be lost on some paypal-account, but I just had to try and some days later I got an email: First of all We want to regret that it has taken a long time and that you have not received an answer or the product you paid for. We are sorry to inform you that Edgar has passed away this spring (2015) after a short illness. We are currently working to send out the Warblade game to everyone who bought the game. We also want to thank you […]

No More Deluxe Galaga

I just found out that Edgar M. Vigdal, author of one of my favourite SHMUPs died earlier this year. I remember how impressed I was that he constantly worked on Deluxe Galaga and its successor Warblade since the good old Amiga times in 1995. Thats 20 years! Hell, he even had a successfull kickstarter campaign running for Warblade MK II and started a Deluxe Galaga Remake. God, how that frustates me.

Zerocron changelog

While visiting my favourite Arcade/Flipper-museum (http://for-amusement-only.de), my games had their first betatest, which was quite helpfull. Especially Zerocron got a lot of small changes afterwards: -no more shootable asteroids in the shoplevel (too confusing) -the size of the levels now increases while progressing, which reduces the difficulty a bit and gives the turbo more sense -the first level of all weapons is now free -credits are worth more -replaced the radar into a less original but more intuitive box, originally it was surrounding the player -tweaked a lot of effects, added screenshake for smartbombs -added a rebound-shot as bonusweapon Thanks to Ariane Fugmann for betatesting!

New credit-animation for Zerocron

I still wasn´t happy with the look of the ingame credit-coins, so instead of pixeling, this time I rotoscoped a real coin with the same setup I built three years (yes, years!) ago for the asteroids. The whole process took me about four hours for bulding the setup, removing the background, stabilizing the image and, ridicoulusly the most, experimenting with a proper darker border and size ingame. Large version: Small, ingame version: Old, pixeled version: Doesn´t look like that much work, does it? 😀

New mini-arcade game QWERX

In the last three days (well, more evenings), I created a new mini-game called QWERX. It´s a very simple arcade-style game, you have to collect marbles while avoiding to hit the QWERX. Every level you have to collect one more marble, attached marbles increase your inertia. Until now I didn´t get past level 30 :). Controls are Cursor or AWSD and space to release all marbles. As sprites I reused Ron Buols wonderful marbles, which I already use in Marbellous. I called it QWERX because the enemy reminded me a bit of Qix. It is still beta, if you find any bugs please report them to me. Download QWERX (Windows, […]