Made level 1-20 a bit harder and more interesting, especially level 1-10 were thought for learning the controls but seemed to boring. So I added some nice enemy formations. Thanks to STG shoot’em up(shmup)_JP for the nice review and suggestions (as far as I can translate it 😉 ).
While experimenting with synchronized flying squadrons, I spawned four enemies with only 2 pixel distance, looks nice somehow, might investigate that further ;).
Just for fun. This is where I go to refuel my retrogaming batteries ;).
Final fixes and changes done in version 1.09 and now finally released on Steam, phew.
- added windowed mode / gfx settings
- now showing a little bar if you collect energy from asteroids, speeds up your shooting-speed
- made some bosses a bit harder
- added a little gimmick in shop after level 24
Thanks to Lina, Benni and Felix for your input 🙂
Finally ZEROCRON is up on steam. Well, at least as “soon to be released” for now. Made some final tweaks, now adding some steam-achivements.
Before I was stuck in the optimization loop of death for quite a long while.
I hope anyone else beside me will like and play it ;)!
What also took me much too long was composing a bit of music myself, just two songs, for bosslevels and the extro. But that also was an interesting experience.
Thanks to my children for motivating me to finally release it! 🙂
Added another enemy in the later levels (around 60+), it attracts your shots and charges itself with it for an attack.
Vapour trails now look smoother and need less performance.
Also the extro is finally finished and I added difficulty modes. Hopefully everything finished so far, maybe I´ll add some more gimmicks, just for the fun of it ;).
Published the Trailer for Zerocron, created quite a while ago.
Also, added Dual-Stick-Controls for running in an actual arcade cab.