Three done, six to go… got a bit more experimental this time and created some kind of Godzilla Roar, or more Synthzilla. See if you can hear it 😉
The last weeks I´m composing ingame music for ZEROCRON, in synthwave/retrowave-style. I´m quite satisfied with the results, but everytime I compose a new track it is tough to get started. Two of nine tracks done so far, excluding the existing boss and extro-music. And scrapped a load of half finished attempts I didn´t like.
Also started to rewriting the music-handling routines since I initially hadn´t planned on having music in every level.
And here a view of the editor. About 50% work is to tweak synthesizer-settings. Really love the Revolta2-VST-Plugin. Sadly the underlying suite, Magix, is quite powerful, but really damn frustratingly buggy.
- after a Boss dies any remaining shots also get destroyed
- enemies and bonus-capsule now much better visible on radar
- Steam screenshot-function implemented
- more shot-speedup-energy from asteroids and energy-absorber-shield
- shot-speedup-energy slowly recharges itself now, may still need some balancing
- some new Sounds
- some Bugfixes
Made Level 64 a bit easier, so humans may beat it 😉
Thanks to Onkel Jo for playing it through, now I´ve got quite a list of improvements to do.
Made level 1-20 a bit harder and more interesting, especially level 1-10 were thought for learning the controls but seemed to boring. So I added some nice enemy formations. Thanks to STG shoot’em up(shmup)_JP for the nice review and suggestions (as far as I can translate it 😉 ).
While experimenting with synchronized flying squadrons, I spawned four enemies with only 2 pixel distance, looks nice somehow, might investigate that further ;).
Just for fun. This is where I go to refuel my retrogaming batteries ;).
Final fixes and changes done in version 1.09 and now finally released on Steam, phew.
- added windowed mode / gfx settings
- now showing a little bar if you collect energy from asteroids, speeds up your shooting-speed
- made some bosses a bit harder
- added a little gimmick in shop after level 24
Thanks to Lina, Benni and Felix for your input 🙂
Finally ZEROCRON is up on steam. Well, at least as “soon to be released” for now. Made some final tweaks, now adding some steam-achivements.
Before I was stuck in the optimization loop of death for quite a long while.
I hope anyone else beside me will like and play it ;)!
What also took me much too long was composing a bit of music myself, just two songs, for bosslevels and the extro. But that also was an interesting experience.
Thanks to my children for motivating me to finally release it! 🙂
Added another enemy in the later levels (around 60+), it attracts your shots and charges itself with it for an attack.