Thats how it would sound, if I would compose the themesong for an 80s-sci-fi-TV-series, I guess. Took me a while to fit the parts together.
It´s for the black-hole-level of Zerocron. I like the dense sound, but I guess I´ll have to balance the volumes a bit more. Tick-tock, tick-tock, dive into the blackhole! Since the later levels last much longer, I try to keep the music a bit more calm, so it doesn´t stress too much. Also put all songs in a Youtube-playlist.
For completeness, the boss-music, extended version, the last part currently is cut ingame and not really finished. On popular demand (…by Benni ;)…).
Getting more complicated. I was told by my wife that I played a 6/4 time, that made it a bit hard for me to match the rest, but I kind of like the result so far. Starts off slow and doubles speed in the middle. One of the next songs will include a live large gong, played by my wife, which really makes some deep and also enjoyable disturbing noises. Also had a look at other music-software, Fl-Studio looks really neat and affordable. But decided to finish the rest with Magix Music, to get the work done faster. Also bought a plugin for it to connect external VST-Plugins, like this …
Four done, six to go! This time it´s a bit less synthwavy and more commodore-amiga-retrogame-hommage. Pump up the bass while listening! 🙂
Three done, seven to go… got a bit more experimental this time and created some kind of Godzilla Roar, or more Synthzilla. See if you can hear it 😉
The last weeks I´m composing ingame music for ZEROCRON, in synthwave/retrowave-style. I´m quite satisfied with the results, but everytime I compose a new track it is tough to get started. Two of nine tracks done so far, excluding the existing boss and extro-music. And scrapped a load of half finished attempts I didn´t like. Also started to rewriting the music-handling routines since I initially hadn´t planned on having music in every level. And here a view of the editor. About 50% work is to tweak synthesizer-settings. Really love the Revolta2-VST-Plugin. Sadly the underlying suite, Magix, is quite powerful, but really damn frustratingly buggy.
after a Boss dies any remaining shots also get destroyed enemies and bonus-capsule now much better visible on radar Steam screenshot-function implemented more shot-speedup-energy from asteroids and energy-absorber-shield shot-speedup-energy slowly recharges itself now, may still need some balancing some new Sounds some Bugfixes
Made Level 64 a bit easier, so humans may beat it 😉 Thanks to Onkel Jo for playing it through, now I´ve got quite a list of improvements to do.
Made level 1-20 a bit harder and more interesting, especially level 1-10 were thought for learning the controls but seemed to boring. So I added some nice enemy formations. Thanks to STG shoot’em up(shmup)_JP for the nice review and suggestions (as far as I can translate it 😉 ).