While experimenting with synchronized flying squadrons, I spawned four enemies with only 2 pixel distance, looks nice somehow, might investigate that further ;).
Author Archives: T.R. Schmidt
ZEROCRON running on my Arcade
Just for fun. This is where I go to refuel my retrogaming batteries ;).
Final fixes and changes done in version 1.09 and now finally released on Steam, phew. added windowed mode / gfx settings now showing a little bar if you collect energy from asteroids, speeds up your shooting-speed made some bosses a bit harder added a little gimmick in shop after level 24 Thanks to Lina, Benni and Felix for your input 🙂 https://store.steampowered.com/app/1964580/ZEROCRON/
Zerocron Release on Steam
Finally ZEROCRON is up on steam. Well, at least as “soon to be released” for now. Made some final tweaks, now adding some steam-achivements. Before I was stuck in the optimization loop of death for quite a long while. I hope anyone else beside me will like and play it ;)! What also took me much too long was composing a bit of music myself, just two songs, for bosslevels and the extro. But that also was an interesting experience. Thanks to my children for motivating me to finally release it! 🙂
Added another enemy in the later levels (around 60+), it attracts your shots and charges itself with it for an attack.
Zerocron better vapour trails
Vapour trails now look smoother and need less performance. Also the extro is finally finished and I added difficulty modes. Hopefully everything finished so far, maybe I´ll add some more gimmicks, just for the fun of it ;).
Published the Trailer for Zerocron, created quite a while ago. Also, added Dual-Stick-Controls for running in an actual arcade cab.
Zerocron – enemypointer
I added an enemy/bonus pointer (the red thing floating around the player) which shows you the direction of the nearest enemy or, if not available, the nearest bonus item. You already have a radar, but especially at the end of the level it makes is much easier to find what is left.
Zerocron Beta 0.9.38 – new enemies, more money
I added two new types of enemies, one who follow each other in a row, chasing you and another one waiting and charging at you if come near enough. Also I made it a whole lot easier to get credits and even reduced the weapon-prices.
Zerocron Beta 0.9.37 – minor bugfixes
Fixed some minor bugs and restructured some code.