While experimenting with synchronized flying squadrons, I spawned four enemies with only 2 pixel distance, looks nice somehow, might investigate that further ;).
Just for fun. This is where I go to refuel my retrogaming batteries ;).
Final fixes and changes done in version 1.09 and now finally released on Steam, phew. added windowed mode / gfx settings now showing a little bar if you collect energy from asteroids, speeds up your shooting-speed made some bosses a bit harder added a little gimmick in shop after level 24 Thanks to Lina, Benni and Felix for your input 🙂 https://store.steampowered.com/app/1964580/ZEROCRON/
Finally ZEROCRON is up on steam. Well, at least as “soon to be released” for now. Made some final tweaks, now adding some steam-achivements. Before I was stuck in the optimization loop of death for quite a long while. I hope anyone else beside me will like and play it ;)! What also took me much too long was composing a bit of music myself, just two songs, for bosslevels and the extro. But that also was an interesting experience. Thanks to my children for motivating me to finally release it! 🙂
Added another enemy in the later levels (around 60+), it attracts your shots and charges itself with it for an attack.
Vapour trails now look smoother and need less performance. Also the extro is finally finished and I added difficulty modes. Hopefully everything finished so far, maybe I´ll add some more gimmicks, just for the fun of it ;).
Published the Trailer for Zerocron, created quite a while ago. Also, added Dual-Stick-Controls for running in an actual arcade cab.
I added an enemy/bonus pointer (the red thing floating around the player) which shows you the direction of the nearest enemy or, if not available, the nearest bonus item. You already have a radar, but especially at the end of the level it makes is much easier to find what is left.
I added two new types of enemies, one who follow each other in a row, chasing you and another one waiting and charging at you if come near enough. Also I made it a whole lot easier to get credits and even reduced the weapon-prices.
Fixed some minor bugs and restructured some code.