While visiting my favourite Arcade/Flipper-museum (http://for-amusement-only.de), my games had their first betatest, which was quite helpfull. Especially Zerocron got a lot of small changes afterwards: -no more shootable asteroids in the shoplevel (too confusing) -the size of the levels now increases while progressing, which reduces the difficulty a bit and gives the turbo more sense -the first level of all weapons is now free -credits are worth more -replaced the radar into a less original but more intuitive box, originally it was surrounding the player -tweaked a lot of effects, added screenshake for smartbombs -added a rebound-shot as bonusweapon Thanks to Ariane Fugmann for betatesting!
I still wasn´t happy with the look of the ingame credit-coins, so instead of pixeling, this time I rotoscoped a real coin with the same setup I built three years (yes, years!) ago for the asteroids. The whole process took me about four hours for bulding the setup, removing the background, stabilizing the image and, ridicoulusly the most, experimenting with a proper darker border and size ingame. Large version: Small, ingame version: Old, pixeled version: Doesn´t look like that much work, does it? 😀
And now for something completely different: Some time ago I bought an old poker-arcade-cab and now started to rebuild it into a pc-driven arcade-cab. Since the whole JAMMA-approach exceeds both, my budget and current knowledge of electronics, I decided to do it on the cheap. Since I got brand new arcade-buttons and joysticks as a birthday-gift last year, the first thing I needed was a way to connect those to my PC. So, i dismantled an old USB-Joypad and simply screwed it on a board, I used a cut plastic-corc as a spacer. Now I soldered cables on each contact and connected them using a wire connector. This was my …
I tweaked QUERX a bit, fixed some bugs and added a background. Get the new version here.
In the last three days (well, more evenings), I created a new mini-game called QWERX. It´s a very simple arcade-style game, you have to collect marbles while avoiding to hit the QWERX. Every level you have to collect one more marble, attached marbles increase your inertia. Until now I didn´t get past level 30 :). Controls are Cursor or AWSD and space to release all marbles. As sprites I reused Ron Buols wonderful marbles, which I already use in Marbellous. I called it QWERX because the enemy reminded me a bit of Qix. It is still beta, if you find any bugs please report them to me. Download QWERX (Windows, …
This time from the nearly-finished alpha-version of Zerocron. Just missing some more backgrounds, all 99 Levels are finished. Attractmode: More Attractmode: Ingame:
Marbellous is nearly finished, I just have to add some more levels. Last week I planned to make fotos of some marbles to use as sprites. Sadly I couldn´t find my marbles anymore, so I looked around a bit and found a website containing impressive fotos. I asked the owner, Run Buol, if he allows me to use some of his pictures for my game. He did and even attached some incredible fotos. So, behold the result! 🙂
Some work-in-progress videos of Zerocron, here still worktitled “Blast” and, for testing purposes, featuring the incredibly cool introsong from Hybris (Amiga) by Paul van der Valk.
Well, this is a post. It´s nice, isn´t it?