Zerocron Level 8 Soundtrack WIP

Song #8 for Zerocron is hopefully finished. I like the cloudy background, but am not fully satisfied with the middle part. But I really like the ending. And it features a neat VST-Plugin, Aegis, which imitates the sound of Sonix, an ancient Commodore Amiga software synth. Love that.

Zerocron Level 6 Soundtrack WIP

It´s for the black-hole-level of Zerocron. I like the dense sound, but I guess I´ll have to balance the volumes a bit more. Tick-tock, tick-tock, dive into the blackhole! Since the later levels last much longer, I try to keep the music a bit more calm, so it doesn´t stress too much. Also put all songs in a Youtube-playlist.

Zerocron Level 5 Soundtrack WIP

Getting more complicated. I was told by my wife that I played a 6/4 time, that made it a bit hard for me to match the rest, but I kind of like the result so far. Starts off slow and doubles speed in the middle. One of the next songs will include a live large gong, played by my wife, which really makes some deep and also enjoyable disturbing noises. Also had a look at other music-software, Fl-Studio looks really neat and affordable. But decided to finish the rest with Magix Music, to get the work done faster. Also bought a plugin for it to connect external VST-Plugins, like this …

Composing Music

The last weeks I´m composing ingame music for ZEROCRON, in synthwave/retrowave-style. I´m quite satisfied with the results, but everytime I compose a new track it is tough to get started. Two of nine tracks done so far, excluding the existing boss and extro-music. And scrapped a load of half finished attempts I didn´t like. Also started to rewriting the music-handling routines since I initially hadn´t planned on having music in every level. And here a view of the editor. About 50% work is to tweak synthesizer-settings. Really love the Revolta2-VST-Plugin. Sadly the underlying suite, Magix, is quite powerful, but really damn frustratingly buggy.

ZEROCRON 1.12 is live

after a Boss dies any remaining shots also get destroyed enemies and bonus-capsule now much better visible on radar Steam screenshot-function implemented more shot-speedup-energy from asteroids and energy-absorber-shield shot-speedup-energy slowly recharges itself now, may still need some balancing some new Sounds some Bugfixes