Three done, six to go… got a bit more experimental this time and created some kind of Godzilla Roar, or more Synthzilla. See if you can hear it 😉
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Composing Music
The last weeks I´m composing ingame music for ZEROCRON, in synthwave/retrowave-style. I´m quite satisfied with the results, but everytime I compose a new track it is tough to get started. Two of nine tracks done so far, excluding the existing boss and extro-music. And scrapped a load of half finished attempts I didn´t like. Also started to rewriting the music-handling routines since I initially hadn´t planned on having music in every level. And here a view of the editor. About 50% work is to tweak synthesizer-settings. Really love the Revolta2-VST-Plugin. Sadly the underlying suite, Magix, is quite powerful, but really damn frustratingly buggy.
ZEROCRON 1.12 is live
after a Boss dies any remaining shots also get destroyed enemies and bonus-capsule now much better visible on radar Steam screenshot-function implemented more shot-speedup-energy from asteroids and energy-absorber-shield shot-speedup-energy slowly recharges itself now, may still need some balancing some new Sounds some Bugfixes
ZEROCRON 1.11 is live
Made Level 64 a bit easier, so humans may beat it 😉 Thanks to Onkel Jo for playing it through, now I´ve got quite a list of improvements to do.
ZEROCRON Version 1.10 is live
Made level 1-20 a bit harder and more interesting, especially level 1-10 were thought for learning the controls but seemed to boring. So I added some nice enemy formations. Thanks to STG shoot’em up(shmup)_JP for the nice review and suggestions (as far as I can translate it 😉 ).
Interesting fake 3d Effect?
While experimenting with synchronized flying squadrons, I spawned four enemies with only 2 pixel distance, looks nice somehow, might investigate that further ;).
ZEROCRON running on my Arcade
Just for fun. This is where I go to refuel my retrogaming batteries ;).
Zerocron Release
Final fixes and changes done in version 1.09 and now finally released on Steam, phew. added windowed mode / gfx settings now showing a little bar if you collect energy from asteroids, speeds up your shooting-speed made some bosses a bit harder added a little gimmick in shop after level 24 Thanks to Lina, Benni and Felix for your input 🙂 https://store.steampowered.com/app/1964580/ZEROCRON/
Zerocron Release on Steam
Finally ZEROCRON is up on steam. Well, at least as “soon to be released” for now. Made some final tweaks, now adding some steam-achivements. Before I was stuck in the optimization loop of death for quite a long while. I hope anyone else beside me will like and play it ;)! What also took me much too long was composing a bit of music myself, just two songs, for bosslevels and the extro. But that also was an interesting experience. Thanks to my children for motivating me to finally release it! 🙂