Made Level 64 a bit easier, so humans may beat it 😉 Thanks to Onkel Jo for playing it through, now I´ve got quite a list of improvements to do.
Made level 1-20 a bit harder and more interesting, especially level 1-10 were thought for learning the controls but seemed to boring. So I added some nice enemy formations. Thanks to STG shoot’em up(shmup)_JP for the nice review and suggestions (as far as I can translate it 😉 ).
While experimenting with synchronized flying squadrons, I spawned four enemies with only 2 pixel distance, looks nice somehow, might investigate that further ;).
Just for fun. This is where I go to refuel my retrogaming batteries ;).
Final fixes and changes done in version 1.09 and now finally released on Steam, phew. added windowed mode / gfx settings now showing a little bar if you collect energy from asteroids, speeds up your shooting-speed made some bosses a bit harder added a little gimmick in shop after level 24 Thanks to Lina, Benni and Felix for your input 🙂 https://store.steampowered.com/app/1964580/ZEROCRON/
Finally ZEROCRON is up on steam. Well, at least as “soon to be released” for now. Made some final tweaks, now adding some steam-achivements. Before I was stuck in the optimization loop of death for quite a long while. I hope anyone else beside me will like and play it ;)! What also took me much too long was composing a bit of music myself, just two songs, for bosslevels and the extro. But that also was an interesting experience. Thanks to my children for motivating me to finally release it! 🙂