After some betatesting (still not much feedback, though) I´m now working on a more universal gamepad support. It seems older controllers work fine with the existing code, but not Xbox compatible ones. But the Xbox compatible functions don´t support the old joypads – so I guess I have to combine both.
I´m still working on my real arcade-cab, but at least I functionally finished my Ikea Ramvik Arcade Cocktail table. It still needs some decoration and something stylish under the glass to cover the ugly sawed edges.
To build it was simple, I sawed a monitor-shaped hole in it, screwed two boards below to support the monitor, placed the monitor in and connected everything.
It is powerd by an energy-saving TFT-Display and a raspberry pi running RetroPie and generic USB-Joypads.
The only obstacle happend all was done and I wanted to play a game, sat down on my sofa – and then had to realize that the picture was nearly not visible due to the low viewing angle.
I read a bit and voila – if you turn the monitor upside down it works just fine. And if you add “display_rotate=2” to RetroPie´s boot/config.txt it rotates everything accordingly.
Very decorative :)!
Finally, I think it´s time for a closed beta of Zerocron, or else I´ll get stuck in endlessy tweaking the game.
Known things to do:
- Extro is missing
- More music would be nice
- Sound effects and volume need finetuning
- Bosses may be to easy since my last changes
- Credit roll is boring and will be replaced
Xbox-Controller support missing
- Highscore leaderboard
oypad detections slows game down for some seconds after starting
- Some backgrounds have a display bug at the bottom
As an easteregg, I wanted to include the space station of Environmental Station Alpha as a background image, but sadly got no reply by it´s author, Hempuli. So I removed it and replaced it with incredible pictures of Pluto (thank you, Nasa)!
Since my PC is still to slow for screengrabbing-software, here a new preview, filmed with my camera:
I wasn´t sure if it still was possible to buy Warblade / Deluxe Galaga (see my last post…) or if my money would be lost on some paypal-account, but I just had to try and some days later I got an email:
First of all We want to regret that it has taken a long time and that you have
not received an answer or the product you paid for.
We are sorry to inform you that Edgar has passed away this spring (2015) after a short illness.
We are currently working to send out the Warblade game to everyone who bought the game.
We also want to thank you so much for buying Warblade !!
So, better late than never, I guess, thanks Edgar and whoever now manages the warblade-orders. And since then I had a lot of fun playing the full version of warblade with my son. It´s not easy to keep up with him, he´s quite good at shmups ;).
I just found out that Edgar M. Vigdal, author of one of my favourite SHMUPs died earlier this year.
I remember how impressed I was that he constantly worked on Deluxe Galaga and its successor Warblade since the good old Amiga times in 1995. Thats 20 years! Hell, he even had a successfull kickstarter campaign running for Warblade MK II and started a Deluxe Galaga Remake. God, how that frustates me.
While visiting my favourite Arcade/Flipper-museum (http://for-amusement-only.de), my games had their first betatest, which was quite helpfull.
Especially Zerocron got a lot of small changes afterwards:
-no more shootable asteroids in the shoplevel (too confusing)
-the size of the levels now increases while progressing, which reduces the difficulty a bit and gives the turbo more sense
-the first level of all weapons is now free
-credits are worth more
-replaced the radar into a less original but more intuitive box, originally it was surrounding the player
-tweaked a lot of effects, added screenshake for smartbombs
-added a rebound-shot as bonusweapon
Thanks to Ariane Fugmann for betatesting!
The whole process took me about four hours for bulding the setup, removing the background, stabilizing the image and, ridicoulusly the most, experimenting with a proper darker border and size ingame.
Small, ingame version:
Old, pixeled version:
Doesn´t look like that much work, does it? 😀
And now for something completely different:
Some time ago I bought an old poker-arcade-cab and now started to rebuild it into a pc-driven arcade-cab. Since the whole JAMMA-approach exceeds both, my budget and current knowledge of electronics, I decided to do it on the cheap.
Since I got brand new arcade-buttons and joysticks as a birthday-gift last year, the first thing I needed was a way to connect those to my PC. So, i dismantled an old USB-Joypad and simply screwed it on a board, I used a cut plastic-corc as a spacer.
Now I soldered cables on each contact and connected them using a wire connector. This was my first time soldering a circuit-board, it was easier than I thought, but I was glad I had some desoldering wick ready.
Material used so far:
-Cables, from scrapped PCs / Resets-& Power Switches
-Some Cable straps
I tweaked QUERX a bit, fixed some bugs and added a background.
Get the new version here.
In the last three days (well, more evenings), I created a new mini-game called QWERX.
It´s a very simple arcade-style game, you have to collect marbles while avoiding to hit the QWERX. Every level you have to collect one more marble, attached marbles increase your inertia. Until now I didn´t get past level 30 :).
Controls are Cursor or AWSD and space to release all marbles.
As sprites I reused Ron Buols wonderful marbles, which I already use in Marbellous.
I called it QWERX because the enemy reminded me a bit of Qix.
It is still beta, if you find any bugs please report them to me.