Zerocron Level 5 Soundtrack WIP

Getting more complicated. I was told by my wife that I played a 6/4 time, that made it a bit hard for me to match the rest, but I kind of like the result so far. Starts off slow and doubles speed in the middle.

One of the next songs will include a live large gong, played by my wife, which really makes some deep and also enjoyable disturbing noises.

Also had a look at other music-software, Fl-Studio looks really neat and affordable. But decided to finish the rest with Magix Music, to get the work done faster.

Also bought a plugin for it to connect external VST-Plugins, like this piano.

I still don´t know if I´ll continue to compose music after this soundtrack, but if so I´d switch then. It´s been pretty fun so far.

Five done, five to go!

Composing Music

The last weeks I´m composing ingame music for ZEROCRON, in synthwave/retrowave-style. I´m quite satisfied with the results, but everytime I compose a new track it is tough to get started. Two of nine tracks done so far, excluding the existing boss and extro-music. And scrapped a load of half finished attempts I didn´t like.

Also started to rewriting the music-handling routines since I initially hadn´t planned on having music in every level.

And here a view of the editor. About 50% work is to tweak synthesizer-settings. Really love the Revolta2-VST-Plugin. Sadly the underlying suite, Magix, is quite powerful, but really damn frustratingly buggy.

ZEROCRON 1.12 is live

  • after a Boss dies any remaining shots also get destroyed
  • enemies and bonus-capsule now much better visible on radar
  • Steam screenshot-function implemented
  • more shot-speedup-energy from asteroids and energy-absorber-shield
  • shot-speedup-energy slowly recharges itself now, may still need some balancing
  • some new Sounds
  • some Bugfixes